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Old Sep 09, 2006, 02:53 PM // 14:53   #61
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Originally Posted by achilles ankle
Ok...what i dont understand is why are you selling parts of the game even though you dont have to buy the actual game it self. It seems that anet favors the role-playing pve over the pvp portion of the game. I mean lets look at the facts here, you can go out and buy every single prophecies skill for pvp characters for 40$.. and like the post said eventually will be able to do the same for factions skills. Anet...seems like your just sellling the pvp portion of the game and if you are, why not just make it a seperate game like many ppl have asked for/ though about.
They are responding to a very heavy demand from pvP players. A UAS'd (though they wanted UAX'd) version of the game, PvP only, popularised by djWheats name of Tournament Edition. They have asked for this. For a long bloody time. And now Arenanet gave it to them.
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Old Sep 09, 2006, 03:11 PM // 15:11   #62
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Originally Posted by -Loki-
They are responding to a very heavy demand from pvP players. A UAS'd (though they wanted UAX'd) version of the game, PvP only, popularised by djWheats name of Tournament Edition. They have asked for this. For a long bloody time. And now Arenanet gave it to them.
Or, to be perfectly precise, ArenaNet gave them the ability to purchase it.
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Old Sep 09, 2006, 03:14 PM // 15:14   #63
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Originally Posted by Knightsaber Sith
now they listen to the voice of the community and everyone finds something else about it to whine about...
Welcome to the Guildwars community. ANet has always listened to reasonable requests, and the community has always responded by bitching and moaning.
Call me a fanboi, but this is the first game I've ever seen which have better support than the userbase fricking deserve.
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Old Sep 09, 2006, 03:24 PM // 15:24   #64
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Chris Blackstar]So let me get this staight. No more single skills to make way for an all professions skill pack, that will only let you play PvP.

I see two versions of each game, a PvP only version, that gives you all the skills unlocked for all professions or just the new profession? But never the less all skills unlocked.

Or you can buy the game itself, which gives you PvP and PvE, but no skill unlocks, you would have to use faction, in game gold with skill points, or just buy the PvP version as well, in which you would pay double, but that goes reverse also for PvP players who want the RPG version of the game as well.

Do you realize this will destroy your creation over time Anet. By seperating PvP, and PvE, you will create opposition on both fronts.

I bought the game orginally for both, now that they are soon to be seprated, I have a very improtain question to ask.

With a PvP and a PvE version of the games coming out, will the PvE version still be able to play PvP even know that version will not have any skills unlocked, or will it be strickly PvE?
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Old Sep 09, 2006, 03:37 PM // 15:37   #65
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Originally Posted by Chris Blackstar

With a PvP and a PvE version of the games coming out, will the PvE version still be able to play PvP even know that version will not have any skills unlocked, or will it be strickly PvE?
THERE IS NO PVP GAME VERSION BUT ONLY A SINGLE FULL CHAPTER SET OF SKILL BEING (MAYBE) CALLED A PVP EDITION.

THIS IS ADDED TO THE EXISTING ACCOUNT NOT MAKING A NEW ACCOUNT.


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Those who purchase this pack will be able to create Prophecies PvP characters and play PvP without purchasing the game itself. At that time, we'll rename the pack to something like Guild Wars Prophecies PvP Edition. (Ok, the name is very much a TBD, so it may change before release.)
IS IT CLEAR THEY ARE TALKING SKILL PACK NOT GAME?

EDIT

before anybody yells about this remember you need to have an account already to get into the store to buy the packs

if i am wrong Gaile will correct me

Last edited by Loviatar; Sep 09, 2006 at 03:46 PM // 15:46..
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Old Sep 09, 2006, 03:39 PM // 15:39   #66
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Originally Posted by Lex Talionis
Nice about time something like this came out for us pvper's. I hate wasting my time going through all the boring PvE stuff just so I can pvp later. For those of you accusing Anet of wanting to make profits like mad, can cut the nonesense. If you've met any real pvper's in this game, they'll tell you they hate pveing to get skills and crap. Lets not forget now, PvE = grind. There are ppl in this world who could care less about exploring, questing forming a group for missions and farming for some godly rare skin weapons.

This may be hard to accept, but this doesn't affect you pver's the least bit. So stop the absurd complaints, grow up and play the game how you want. Thank's to Anet for this nice idea.
I'm a pve and agree. Not only that with the population of GW being spread out it going to more of a grind older chapters in pve (depending on how well henchmen work).

I won't pay for this (I don't pvp), but I think it's a great option and don't see this huring pve or pvp in any way. I can still get skills in pve and join pvp like I could before as well.
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Old Sep 09, 2006, 03:47 PM // 15:47   #67
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Originally Posted by Gaile Gray
At this point, we're considering the options and listening to player feedback. Your input is more than welcome, and I've noted it along with that of many others.
Gaile I wont buy PvE NiteFall, i will wait till u release the PvP edition, which imo should be together with your PvE release to be fair and avoid unballances in gvg.

Because, after 3000+ hours of play in retail alone, of which 2000 or so was spent grinding in PvE, when u said there was no grind in GW. I had to grind so I could have skills I needed to play GvG competitivly, which is the only part of this game I liked after beating the pve campaign once.

I think its unfair to expect me to grind further, let me play the game I like. Please release nightfall pvp editon so that im on a even playing field with people who storred up 250 skill points in pve and will be run through nitefall in to get UAS in 1-2 weeks we the help from thier Alpha Tester friends who know every mission in and out... If you don't release the pvp and pve edition at the same time its unfair to the people like my self who are completly burnt out on grind, and just want to GvG.

I dont think it is an unfair concept to release both at once, I think its fair because I beat proficies around 13 times to get uas before your faction was introduced, and even though I have grinded ( ground? ) more then most PvE players who would object saying it diminishes their hard work; and I have hateD PvE gameplay for over a year of that grind, only back in the beta pve interested me. The reason why this is fair, is no one else should ever have to go through what I did ever again in this game. I did roughly 2000 hours of grind, just so I could play about 1000 hours of gvg.....

Another reason is I shouln't have to grind anymore, have a heart please.... ( yes any PvE at all is a grind to me after what I've been through, at least untill you upgrade the Ai. )

And lastly, alot of pvp players like me refuse to play pve anymore, so you need to release something for us to buy, if u want our money.

P.S. pve guys, and I know there 2421342352356664643677346 thousand milliion of u here, I think u guys would also refuse to buy more Guildwars if u were forced to grind 2000 hours of GvG to play 1000 hours of PvE, so lets be fair 2 each other and remeber at one time i was also a PvE guy too way back in the Beta. <3

Last edited by overclocked; Sep 09, 2006 at 04:13 PM // 16:13..
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Old Sep 09, 2006, 04:22 PM // 16:22   #68
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Well, at least now we can be half sure that ANET isn't on a money gouging route (50 Bucks for unlock only before? ) So Anet does listen....to the PvP player for now.

Now if only they get rid of the favor system and give UAZ(Unlock all zone) to PvE Chars and give temporary UAS to PvE char doing PvP and then i'll say they truly cares.
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Old Sep 09, 2006, 04:32 PM // 16:32   #69
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Anet ONLY listens to the pvpers. AS USUAL. Let hope this leads to a REAL pvp ONLY GW so they can nerf THAT version to hell and leave the pve version ALONE.
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Old Sep 09, 2006, 04:37 PM // 16:37   #70
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Quote:
Originally Posted by Phoenix Ex
Well, at least now we can be half sure that ANET isn't on a money gouging route (50 Bucks for unlock only before? ) So Anet does listen....to the PvP player for now.

Now if only they get rid of the favor system and give UAZ(Unlock all zone) to PvE Chars and give temporary UAS to PvE char doing PvP and then i'll say they truly cares.
It wasn't originally 50 bucks, it is and has always been $40. The "worlds at war" system has come under much scrutiny since the beginning but it's here to stay and most people are used to it. Selling Unlock all zones would be contrary to the very concept of pve. Temporary UAS for pve characters doing pvp is not necessary. If you mean allowing them to use all the skills you have unlocked that could be reasonable, but if you mean just automatically have everything, that's a terrible idea. If they did what you suggest, I wouldn't say they truely care, I'd say they just wanted money so they give the community every little thing they whine about so they'll keep playing.
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Old Sep 09, 2006, 05:30 PM // 17:30   #71
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Originally Posted by Loviatar
THERE IS NO PVP GAME VERSION BUT ONLY A SINGLE FULL CHAPTER SET OF SKILL BEING (MAYBE) CALLED A PVP EDITION.

THIS IS ADDED TO THE EXISTING ACCOUNT NOT MAKING A NEW ACCOUNT.




IS IT CLEAR THEY ARE TALKING SKILL PACK NOT GAME?

EDIT

before anybody yells about this remember you need to have an account already to get into the store to buy the packs

if i am wrong Gaile will correct me
They mentioned that YOU DO NOT NEED TO BUY THE GAME IN ORDER TO PLAY AND BUY THE PVP VERSION, well how would you get an account, if say a new person just bought the PvP edition, with out buying the game, since now only the game will give you an account, unless a friend gives you a trial account after buying that game?
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Old Sep 09, 2006, 05:56 PM // 17:56   #72
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Something that's actually useful, woot! I know plenty of PvP players who were disgusted by factions PvE, so if nightfall flops as well, instead of not buying the game at all, they would simply get the skills for PvPing.
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Old Sep 09, 2006, 05:58 PM // 17:58   #73
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This is something I would be interested in, because I do not feel like purchasing Factions and if I did I probably wouldn't PvE much in it if at all. So saving some money and getting the same thing is a great idea.
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Old Sep 09, 2006, 06:17 PM // 18:17   #74
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I like this idea. For one, because I've never spent much time unlocking skills, but I have enough to survive on for the classes I enjoy. Maybe sometime in the future I'll buy the packs, just so that I can play any build I want to, but for now, I'm fine the way I am. I still approve of the idea so that new players can dive straight into PvP, the one thing I keep coming back for after I've gotten bored of the campaigns!
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Old Sep 09, 2006, 06:46 PM // 18:46   #75
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Quote:
Originally Posted by Chris Blackstar
They mentioned that YOU DO NOT NEED TO BUY THE GAME IN ORDER TO PLAY AND BUY THE PVP VERSION, well how would you get an account, if say a new person just bought the PvP edition, with out buying the game, since now only the game will give you an account, unless a friend gives you a trial account after buying that game?
The not having to buy the game came from the fact that as of right now, you have to own Prophecies in order to buy the Prophecies skill pack. People complained because new players that wanted to have these skills would have to buy the Prophecies+Prophecies skill pack, Factions+Factions Skill pack just to catch up. They changed it so that say a new player comes in durring Nightfall, they can buy nightfall, and then only have to buy the other skill packs, not the full game plus the skill packs. You will still need to have one of the main games, but it doesn't matter which one, as you can just buy the skill packs for the rest.
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Old Sep 09, 2006, 06:57 PM // 18:57   #76
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Seems like a way to screw people over. I could have unlocked all mesmer skills and monk skills, but none of the warrior skills and a few elementalist skills. If I buy this, they're charging me for skills I've already unlocked when I just want to unlock warrior skills with money and do elementalist through manual unlocking by playing. A major ripoff. Especially considering they're not allowing you to do it with factions skills, why not? Makes no sense except to screw over players imo. What the players really will need is something for factions and one released at the same time as Nightfall. Of course that's not going to happen.

Does anyone really think it's fair to have factions out right now without a pvp version at the same time? It really just causes people to either be behind for a year without access to skills, or buy the pve edition and grind through unlocking all the new skills. Either way it still sucks for the actual PVPer. Do you really think serious PVPers actually benefit from this pack? If you do, you are badly misguided.

Last edited by Kai Nui; Sep 09, 2006 at 07:12 PM // 19:12..
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Old Sep 09, 2006, 07:16 PM // 19:16   #77
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Quote:
Originally Posted by Gaile Gray
Oh, pul-lease, U-S, such cynicism! This isn't a choice for money's sake! Phasing out the single-profession PvP Unlock Packs is necessary in order to allow the purchase of the PvP version without a required purchase of the game. For complicated reasons, and because we have 6 core professions and 30 (!) possible combinations, it's unwieldy to try to offer access to character creation to single professions. And if you think about it, character creation is one thing that the no-game-required option offers that the current PUPs do not.

So phasing out the single-profession packs is not money-driven, but driven by logic and the practicalities involved in offering the much-requested PvP Edition [or whatever we end up calling it ].

Remember, you can still purchase the individual packs for a few days, maybe a week. And they will remain supported, so no problem there. The option is yours for now, but in order to broaden what we offer and expand the opportunity to address the desires of a vast number of players, we're going to curtail that smaller option soon.

Hope that helps!
Forgive me if I'm missing something here, but I'm still not so sure the actual logic behind removing the single-class unlocks. My thought would be to cater to as wide a market as possible (and it seems like Anet is just giving themselves more work by phasing out). I'm speaking only business 101 here .

People who would want single-class unlocks are probably:
- Casual gamers who don't clock so many hours into GW
- Players who love certain professions/characters so much they never play a different class.

Granted, I haven't actually bought any unlocks since I'd rather work for them :P...so I don't know how they work exactly. But still, I'd say that by phasing out the single-class unlocks you hurt a bit of the market that already has the game but doesn't spend time unlocking every single skill. Plus I don't see how it'll screw the current programming over by introducing the PVP versions of Prophecies/Factions.

Please enlighten me :P
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Old Sep 09, 2006, 07:22 PM // 19:22   #78
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Originally Posted by Kai Nui
Seems like a way to screw people over... If I buy this, they're charging me for skills I've already unlocked when I just want to unlock warrior skills with money and do elementalist through manual unlocking by playing. A major ripoff... Makes no sense except to screw over players imo.
You know, that reminds me: I only like to watch TV shows on a tiny fraction of the available cable channels, yet my cable company charges me for nearly ALL the channels, even the ones I don't want to watch. The cable company clearly has no reason to do this other than the fact that the cable company hates me, personally, and will do everything in its power to make my life miserable.

Sometimes, I go to the bookstore and browse through the mystery novel section. I only like to read the last few chapters of a mystery, because that's where all the secrets are revealed. But the dastardly bookstore refuses to sell me just the last few chapters; I have to buy the WHOLE book even though I won't read most of it. Clearly, the bookstore is only interested in screwing me over.

The other day, I went to the grocery store to buy some cereal. I really only wanted a bowl's worth of cereal, but the grocery store charged me for the whole box. So unfair!
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Old Sep 09, 2006, 07:24 PM // 19:24   #79
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Originally Posted by Carth`
So you are encouraging the "old campaign" to be empty, and nobody should play it. Given up on it.
Absolutely not! I would never, ever, ever give up on or abandon Tyria! Dear lord, no! What we want is that the players in any region be there for fun, and not out of some requirement that they be there to get to where they really want to go. We want the drive to the destination to be as fun as we can make it, as fun as the destination itself. UAS for those who want it is a good thing. And leveling and acquiring skills the old fashioned way is still, in the opinion of many (probably the majority), the best way of all to get to that destination.
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Old Sep 09, 2006, 07:40 PM // 19:40   #80
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Originally Posted by Spike
Anet ONLY listens to the pvpers. AS USUAL. Let hope this leads to a REAL pvp ONLY GW so they can nerf THAT version to hell and leave the pve version ALONE.
Cut the QQing. Take a look at the content division of content in each new chapter - PvP gets new classes, new skills, and a couple of new maps, whereas PvEers get those plus an entire campaign. Add in the extras that Anet provides (holiday events, new skins), and I don't think that the PvE community should be whining about Anet not caring about them.
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